class MassDriverDamType extends WeaponDamageType
	abstract;

var class<xEmitter> DeathEmitter;
//var int VictimHealth;

//static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
//{
//        HitEffects[0] = class'Hitsmoke';
//	if(VictimHealth <= 0)
//		HitEffects[0]=class'DesintegratorDeathEffect'; //Default.DeathEmitter;
//}

static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{

//Victim.spawn(class'DesintegratorDeathEffect', , , Victim.Location + vect(0, 0, 10), Victim.Rotation);

//if(Victim.Health<=0)
//          {
//	  Victim.spawn(class'DesintegratorSmokeRing', , , Victim.Location + vect(0, 0, 10), Victim.Rotation);
//	  }
return none;
}

defaultproperties
{
     WeaponClass=Class'Taskforces.TFMassDriver'
     DeathString="%o got railed by %k's Mass Driver."
     FemaleSuicide="%o railed herself."
     MaleSuicide="%o railed herself."
     bInstantHit=True
     bAlwaysSevers=True
     KDamageImpulse=0.000000
     VehicleDamageScaling=1.750000
     VehicleMomentumScaling=0.750000
}
